

Also known as: Doom (2016) | Doom 4 | Doom IV | Doom Classic
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Overview
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Description

Screenshots

Official
Official
Official
Official
OfficialExplore

Doom: The Dark Ages
2025

Doom
2024

Quake II
2023

Quake Champions
2022

Doom Eternal: The Ancient Gods - Part Two
2021

Doom Eternal: Year One Pass
2020

Doom Eternal: The Ancient Gods - Part One
2020

Doom Eternal
2020

Doom 3
2019

Doom
2019

Rage 2
2019

Doom VFR
2017

Rage: Anarchy Edition
2011

Rage
2011

Quake Arena Arcade
2011

Quake Live
2010
Community
Gallery
Video
DOOM Launch Trailer
DOOM – Fight Like Hell Cinematic Trailer
DOOM Trailer
DOOM SnapMap Video
DOOM Multiplayer Gameplay Trailer
THE COMMUNITY SHOT IT
Ratings
Steam
218.2K reviews
Technical
Availability
| Platform | Release Date | Region | Tags |
|---|---|---|---|
| PlayStation 4 | -- | -- | |
| PC | -- | -- | |
| Xbox One | -- | -- |
Steam
Pricing
Store
Links
Community
Steam
THE COMMUNITY SHOT IT
Community
Look, I remember 1993. I remember the pixelated chaos that felt like a fever dream in a dark basement. For years, shooters tried to be "smart" or "tactical," losing their soul in the process. Then Doom (2016) showed up, kicked the door off the hinges, and reminded us that we don't need a reload button to have a good time. It is a massive return to form. This isn't a game about hiding behind waist-high walls. It is a game about forward momentum. You run, you gun, and you perform glory kills that feel like a jagged shot of adrenaline straight to the heart. The loop is simple: see a demon, turn it into red mist, and keep moving before your brain has time to realize how ridiculous it all is. The graphics are sharp, though the sound is mostly there to keep the blood pumping rather than win any awards for subtlety. It is challenging, but it never crosses the line into being unfair. It respects your time by giving you exactly what you want: pure, unadulterated carnage. If you miss the days when games were about the dance of death instead of navigating menu trees, this is your sanctuary. THE VERDICT Visual Design 9/10 Hell has never looked this crisp or beautifully oppressive. Sound Design 8/10 Functional and heavy, though it leans on the music to do the heavy lifting. Gameplay 10/10 The most satisfying movement and combat loop in a decade. Longevity 9/10 I finished the 12-hour campaign and immediately wanted to go again. Fun Factor 10/10 Pure, cathartic joy. It makes you feel like a god. OVERALL 10/10
Look, I remember 1993. I remember the pixelated chaos that felt like a fever dream in a dark basement. For years, shooters tried to be "smart" or "tactical," losing their soul in the process. Then Doom (2016) showed up, kicked the door off the hinges, and reminded us that we don't need a reload button to have a good time. It is a massive return to form. This isn't a game about hiding behind waist-high walls. It is a game about forward momentum. You run, you gun, and you perform glory kills that feel like a jagged shot of adrenaline straight to the heart. The loop is simple: see a demon, turn it into red mist, and keep moving before your brain has time to realize how ridiculous it all is. The graphics are sharp, though the sound is mostly there to keep the blood pumping rather than win any awards for subtlety. It is challenging, but it never crosses the line into being unfair. It respects your time by giving you exactly what you want: pure, unadulterated carnage. If you miss the days when games were about the dance of death instead of navigating menu trees, this is your sanctuary. THE VERDICT Visual Design 9/10 Hell has never looked this crisp or beautifully oppressive. Sound Design 8/10 Functional and heavy, though it leans on the music to do the heavy lifting. Gameplay 10/10 The most satisfying movement and combat loop in a decade. Longevity 9/10 I finished the 12-hour campaign and immediately wanted to go again. Fun Factor 10/10 Pure, cathartic joy. It makes you feel like a god. OVERALL 10/10