
The second game in the award winning Thinkin' Things edutainment series. Made for kids from ages 6-12, it aims to improve spacial awareness, creativity, analysis, observation, and memory.
Overview
The second game in the award winning Thinkin' Things edutainment series. Made for kids from ages 6-12, it aims to improve spacial awareness, creativity, analysis, observation, and memory.
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Thinkin' Things: All Around Frippletown
1999

Let's Go Read: An Island Adventure
1998

Thinkin' Science: Zap!
1998

Let's Go Read: An Ocean Adventure
1998

Thinkin' Things: Sky Island Mysteries
1998

Strategy Challenges Collection 2
1997

Mighty Math Carnival Countdown
1996

Mighty Math Zoo Zillions
1996

Strategy Challenges Collection 1
1995

VNC: Virtual Nightclub
1997

Flesh Feast
1997

Riana Rouge
1997

Montezuma's Return!
1997

Secret Paths in the Forest
1997

Chakra-kun no Omajinai Paradise
1997

Sextris
1997
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